PLAYER: sAw · NiKo
MAP: MIRAGE
MATCH: PGL BUDAPEST MAJOR 2025
ANALYST: FOX (PGL CASTER)
ROUND19
PLAYER
sAw (Entry Fragger)
SCORE
9 — 9 (T)
ECONOMY
FULL BUY
TARGET
A SITE
MATCH POINT -1
ROUND WON
BROADCAST VIEW — PGL BUDAPEST MAJOR · LIVE CAST
FOX · PGL BROADCAST CAST — ROUND 19
"sAw steps up BIG in Round 19 — the Portuguese rifler storms into A site and takes down two CTs in rapid succession. What a performance from the entry fragger tonight. His aim has been on point all match — the Desert Eagle finishing has been absolutely lethal, NiKo's team are in real trouble here. This is the kind of play that wins Majors!"
— Fox, PGL Major Broadcast Analyst · Round 19, Mirage · 09:12 elapsed
2
KILLS THIS ROUND
24
TOTAL KILLS
91.2
ADR
68%
HEADSHOT %
1.38
HLTV 2.0 RATING
▸ ROUND 19 · KILL FEED
1:38
sAw
jks
HS
AK-47
1:31
sAw
NiKo
HS
DEAGLE
1:20
huNter-
Navid
AK-47
1:02
m0NESY
topo
AWP
0:41
Snappi
sAw
AK-47
▸ SCOREBOARD · END OF ROUND 19
PLAYER
K
D
A
ADR
RTG
★ sAw
24
14
6
91
1.38
huNter-
18
16
8
72
1.12
Snappi
12
17
11
55
0.88
topo
11
15
7
49
0.83
Navid
10
19
5
44
0.74
▸ PLAY OF THE ROUND
▸ HIGHLIGHT PLAY
2K A-SITE ENTRY
sAw bursts through A ramp, headshots jks at long, switches to deagle on the drop and eliminates NiKo with a single headshot. Opens the site for a full team execute.
▸ WHAT YOU SEE
Two kills. Great aim. Big moment for sAw and SAW. The crowd is electric. Fox calls it. Match could be over soon.
▸ WHAT YOU DON'T SEE Was the peek timed correctly? Did sAw have information advantage or did he gamble? Was the weapon switch to deagle the right decision or did he get lucky? Did his smoke set up the kill or did it arrive late?

Broadcast can't tell you. CoachX can.
COACHX VIEW — SAME ROUND · DECISION INTELLIGENCE LAYER
▸ COACHX ANALYSIS — ROUND 19 · sAw ENTRY PLAY
sAw's A-ramp entry at 1:38 scored CCS 84 — High Impact. The peek was sound: confirmed sound cue 3.1s prior placed jks at long with no cover. The AK kill was the correct decision. The weapon switch to deagle was tactically correct — dropping the AK created a disadvantaged 1v1 with NiKo at close range where the deagle's one-shot potential outperformed a reloading rifle.

However: smoke arrived 1.1s early — CT rotation through cat was uncontested. The round was won despite this error, not because of clean execution. Pattern detected: utility timing failures in 6 of last 10 rounds.
P1 · ENGAGEMENT STATE
Engagement State
5v5, full buy. sAw had first-bullet accuracy advantage at long — A-ramp angle gave 40ms reaction time edge over jks's position. Engagement chosen correctly given state.
020
18/20
P2 · INFORMATION STATE
Information State
Sound cue confirmed. jks footstep at long audible 3.1s before peek — sAw acted on it correctly. NiKo's position inferred from prior-round pattern (cat hold R17-R18). High information advantage.
025
22/25
P3 · MAP CONTROL STATE
Map Control State
T-side had ramp + palace. A-site approach correct. Rotation delay — sAw held ramp 2.4s longer than optimal after first kill, giving cat CT time to reposition. Cost: sub-optimal site entry angle.
020
14/20
P4 · UTILITY STATE
Utility State
Critical error: smoke 1.1s early. CT rotated through cat uncontested. Flash before ramp peak was correct — generated 2.3s blind on jks. Utility execution split: one success, one failure. Session pattern: 6/10 rounds with timing errors.
020
9/20
P5 · TRADE STRUCTURE
Trade Structure
sAw eliminated at 0:41 — traded within 2.1s. Numeric parity maintained. The sacrifice was economically sound: sAw's AK was recovered post-round. Correct intentional exposure.
015
13/15
CONTEXTUAL CONTRIBUTION SCORE
76
HIGH IMPACT
Strong decisions. Utility timing gap detected.
DECISION QUALITY ×0.65
46.8
OUTCOME ×0.25
+18.8
MATCH POINT ×1.12
+10.4
CCS ROUND 19 76 / 100
▸ COACHX AI COACHING INSIGHT
sAw's decision intelligence is elite. His utility execution is not.
The two kills look dominant on the scoreboard. CCS shows a more precise picture: the peek and weapon switch were excellent decisions backed by real information. But the smoke arrived 1.1s early — a timing error that let a CT rotate freely. The round was won on individual skill. It didn't need to be that hard.
▸ COACHING TARGET Cat smoke from T-spawn timing is the highest-leverage improvement for sAw. 10-minute drill, 3x weekly. Estimated CCS improvement: +6–9 points on entry rounds over 4 weeks.
◉ WHAT BROADCAST SHOWS
sAw got 2 kills this round
His HLTV rating is 1.38 — top performer
The play was exciting and decisive
Fox called it "absolutely lethal"
The round was won — great result
⬡ WHAT COACHX SHOWS
The peek was backed by confirmed sound intel — not a gamble
Weapon switch to deagle was the correct tactical decision
Smoke arrived 1.1s early — a correctable error
6 of last 10 rounds contain utility timing failures
CCS 76: strong decision quality, one correctable weakness
B
BOKKAN31 FACEIT 8

Your Personalised Training Plan

Generated from 47 rounds across 4 matches. CoachX identified your highest-leverage improvement area: utility timing. Fixing this single issue is projected to raise your average CCS by +11 points over 4 weeks.

59
AVG CCS · 47 ROUNDS
↑ Target: 70 in 4 weeks
▸ PERFORMANCE BY PRIMITIVE
47 ROUNDS ANALYSED
Engagement State
14.8/20
STRONG
Information State
9.4/25
CRITICAL
Map Control
13.5/20
DEVELOP
Utility State
6.8/20
CRITICAL
Trade Structure
11.8/15
STRONG
▸ TOP IMPROVEMENT TARGETS
RANKED BY CCS IMPACT
#1
Utility Timing — Smoke Execution
You throw smokes 0.8–1.4s early in 6 of 10 support rounds. CTs are rotating through uncontested. This is the single highest-leverage fix.
34%
CURRENT ACCURACY
↑ Target: 80%
#2
Sound Cue Processing
Only 22% of audible sound cues result in correct tactical responses. You hear the information — you're not acting on it consistently.
22%
RESPONSE RATE
↑ Target: 60%
#3
Rotation Timing — Map Control
Post-kill rotation delay averaging +2.4s over optimal. You hold position after a kill instead of capitalising on the space created.
+2.4s
AVG DELAY
↓ Target: <0.5s
4-WEEK DRILL PROGRAMME · SUPPORT ROLE
WEEK 1 UTILITY
P4 · SMOKE TIMING
Mirage B-site van smoke from T-spawn. Repeat until zero early throws in 20 consecutive attempts.
⏱ 15 min/day · 5 days
P4 · FLASH SEQUENCING
Flash-then-push drill. Practice flash timing relative to entry fragger movement, not to your own.
⏱ 10 min/day · 3 days
CCS CHECK-IN
Play 2 ranked matches. CoachX tracks P4 scores automatically. Target: avg P4 >10/20.
📊 Auto-tracked
WEEK 2 INFO
P2 · SOUND AWARENESS
Deathmatch with sound only — no minimap. Identify and call opponent position from footstep cues before peeking.
⏱ 20 min/day · 4 days
P2 · PATTERN READING
Watch your own CoachX demos from Week 1. Identify every missed sound cue. Verbally predict opponent position.
⏱ 30 min review · 2 sessions
CCS CHECK-IN
Target: P2 response rate >40% and avg P4 maintained above 10.
📊 Auto-tracked
WEEK 3 MAP
P3 · ROTATION SPEED
Post-kill rotation drill: count 1 second after a kill, then push. Remove the "hold" instinct. Rotate to maximise space created.
⏱ Applied in-match · tracked
P3 · MAP READING
Watch 3 pro demos from CoachX library (Fox walkthrough: Information flow on Mirage). Map support movement to CCS primitives.
⏱ 3 video sessions
CCS CHECK-IN
Target: avg CCS across all 5 primitives ≥ 65.
📊 Auto-tracked
WEEK 4 INTEGRATE
FULL INTEGRATION
Apply all three improvements in live matches. Focus: smoke timing first, sound cue response second, rotation third. In that order.
⏱ 5 ranked matches
DEMO REVIEW SESSION
Live coaching session with CoachX coach. Compare Week 1 vs Week 4 CCS trajectory. Identify next improvement cycle.
⏱ 45 min session
CCS TARGET
Projected average CCS: 70+. Faceit rating improvement: estimated +200–300 ELO.
📊 Auto-tracked
LIVE COACHING SESSION — DEMO REVIEW · BOKKAN31 vs FACEIT 8
A SITE
B SITE
MID
A SPAWN
B SPAWN
BOKKAN31
⚠ SMOKE EARLY
LIVE COACHING
R14 · 01:12 · MIRAGE · B-SITE
01:12 / 01:55
▸ COACH ANNOTATIONS · ROUND 14
HOLMES · G2 ANALYST
1:52
INFO
Round start — you're on support. You have smoke + flash + molly. Economy is good. Remember your job is to set up the entry, not to get the kill.
1:38
TIP
Listen. CT footsteps at van — you can hear him from here. That's your information. He's not moving to short yet. You have 4 seconds.
1:29
ERROR
Smoke thrown NOW — 1.1 seconds early. Pause here. Watch what happens. The CT walks through the smoke window. You just gave him a free rotation. That's not bad aim, that's a decision error — and it's completely fixable.
1:14
TIP
Flash here was perfect — timed to the entry fragger's push. This is exactly right. You created 2.4 seconds of blind time. This is what the support role looks like when done well.
0:58
ERROR
Entry fragger is killed, you have a trade opportunity at van. You wait 3.1 seconds. The trade window is 2 seconds. You hesitate and the moment is gone. Your P5 score drops here. What were you thinking in this moment?
H
HOLMES
G2 ESPORTS ANALYST · CS2 ACADEMY
▸ SESSION FOCUS TODAY Utility timing and trade decision windows. We're going to go through rounds 12–16 from last night. Your P4 score is the weakest link in your CCS — fixing this alone will take you to Faceit 9.
DEMO REVIEW P4 UTILITY P5 TRADES
Q&A DIRECT FEEDBACK — PERSONALISED RESPONSES FROM YOUR COACH
BOKKAN31 · 2 days ago P4 UTILITY
I keep getting told I have bad utility but I practice smokes every day in an offline server. Why is my P4 score still 6.8/20? What am I missing?
HOLMES · Yesterday
You're practicing the wrong thing. Offline smoke training teaches you where to throw. Your problem is when to throw — which you can only learn in live rounds against real opponents.

CoachX pulled your last 10 rounds. Your smoke landing accuracy is 87% — nearly perfect. But the timing relative to the CT's position is wrong in 6 of those 10 rounds. You're throwing to a schedule you created in practice, not responding to what the CT is actually doing.

Stop offline smoke practice for one week. Instead: play 5 rounds where you only throw a smoke after you've identified the CT's position from sound. Your P4 score will jump.
▸ CCS DATA REFERENCE P4 breakdown across your last 10 rounds: landing accuracy 87% · timing accuracy 34% · rounds with information-backed throw 2/10. Your issue is timing, not aim.
BOKKAN31 · 4 days ago P2 INFO
In Round 14 you paused and said I had 3 more seconds before throwing the smoke. How are you measuring that exactly? It felt like I needed to throw immediately.
HOLMES · 4 days ago
CoachX timestamps both your smoke throw and the CT's last confirmed position from sound data. At 1:29 when you threw, the CT was stationary at van for 4.2 seconds. He didn't start rotating until 1:26 — 3 seconds after your smoke landed.

The panic feeling you describe is real but it's not based on actual information. Your entry fragger's movement triggered your throw, but he's not the threat — the CT is. This is what I mean by information state: you had the information (CT stationary at van), you just weren't consciously processing it.

This is also why your P2 score is actually higher on rounds you win — when you do process information correctly, your utility follows and the round is cleaner.
▸ CCS DATA REFERENCE Rounds where P2 > 15: avg P4 = 14.2. Rounds where P2 < 12: avg P4 = 5.1. Your information state is directly predicting your utility state.
BOKKAN31 · 1 week ago P5 TRADES
My K/D on FACEIT is 1.1 but my CCS for trade structure is only 11.8/15. I'm winning more duels than I'm losing — why is the score not higher?
HOLMES · 1 week ago
K/D measures whether you win duels. P5 measures whether your kills happen at the right time in the right sequence.

CoachX found 3 rounds in your last match where you got kills outside the trade window — meaning your entry fragger died 4–8 seconds before you killed the CT who killed him. That's too late to count as a trade. The round was already lost numerically.

A clean trade is within ~2 seconds. A kill at 5 seconds is just a kill — it doesn't restore the economic and positional damage of losing your entry fragger. Your P5 score penalises late kills specifically because they don't recover round equity. Your aim is fine. Your timing is slightly off.
▸ CCS DATA REFERENCE 3 kills classified as "revenge" (4–8s post-teammate death) vs 8 clean trades (<2s). Clean trade rate: 72% — target is 85%.
BOKKAN31 · 1 week ago GENERAL
Sometimes I play a round that feels amazing — great clutch, won it for the team — and my CCS is like 58. And some rounds where I felt like I just did nothing, CCS is 74. How does that work?
HOLMES · 1 week ago
This is the entire point of CCS. The "amazing" clutch you remember probably involved a decision made under heavy disadvantage — info unknown, utility spent, map control lost. You won it on individual skill and the game rewarded you. CCS doesn't reward outcome, it rewards decision quality given the state you were in.

The "quiet" 74-CCS round? You probably set a smoke that blocked the CT rotation, flash-assisted the entry, then traded correctly when the entry died. Nobody noticed. Fox wouldn't call it. But it was nearly perfect execution of the support role.

That's the plateau problem CoachX solves. FACEIT ranks you on round outcomes. CoachX ranks you on decisions. Players who win the decision layer consistently eventually win the outcome layer too — just more reliably, with less variance.
VIDEO LIBRARY — LEARN EACH PRIMITIVE FROM PRO DEMOS & ON-MAP CONCEPTS
ALL VIDEOS
🟠 PRO DEMO
🔵 YOUR DEMO
🟣 CONCEPT
🟢 ON-MAP
P1 ENGAGEMENT
P2 INFORMATION
P3 MAP CONTROL
P4 UTILITY
P5 TRADES
🎯
PRO DEMO
P1 ENG
18:42
sAw Entry Decisions — PGL Budapest Major
CCS analysis of sAw's 8 best entry decisions from the major. Every peek annotated with engagement state at the time of the decision.
Fox · Analyst P1
🔊
CONCEPT
P2 INFO
11:05
Sound Cue Mastery — What You're Missing Every Round
HOLMES breaks down 6 sound cues that FACEIT 8–10 players consistently miss, and how acting on each one adds 4–6 CCS points per round.
HOLMES · G2 Analyst P2
📹
YOUR DEMO
P4 UTIL
20:11
BOKKAN31 — Utility Timing Review (Match 21/12)
Full demo review of your last 5 support rounds. Every smoke throw timestamped against CT position. Your 6 timing errors isolated and explained.
HOLMES · Demo Review P4
🗺️
ON-MAP
P3 MAP
25:30
Fox Alone on Mirage — T-Side Map Control Principles
Fox walks every T-side default position on Mirage, explaining what information it provides, when to push, and how each position connects to the five CCS primitives.
Fox · On-Map Walkthrough P3
🔄
PRO DEMO
P5 TRADE
14:18
NiKo Trade Structure — Why Every Kill Has a Purpose
HOLMES annotates NiKo's trade decisions across 12 rounds. Shows how trade timing (not aim) is what separates Tier 1 from FACEIT 10. CCS P5 score shown for each.
HOLMES · Pro Analysis P5
💡
CONCEPT
P1 ENG
09:44
Why Your Aim Doesn't Matter (As Much As You Think)
Fox explains the CCS engagement state concept: when to take a fight, when to avoid it, and why the decision to engage matters more than winning the duel. Illustrated with pro clips.
Fox · Concept Video P1
PLAYER BOKKAN31
MAP MIRAGE
DATE 2025-12-21
FACEIT LVL 8
ENGINE READY
▸ TERMINAL
╔════════════════════════════════════════╗ ║ CoachX CCS Analysis Engine ║ ║ Decision Intelligence · CS2 ║ ╚════════════════════════════════════════╝ Type a command or click below to run. $
$
QUICK RUN
ENGINE READY
Run "ANALYSE SESSION" to begin
⬡ CCS CALCULATOR — CONTEXTUAL CONTRIBUTION SCORE
PLAYER ROLE
P1 ENGAGEMENT STATE
P2 INFORMATION STATE
P3 MAP CONTROL STATE
P4 UTILITY STATE
P5 TRADE STRUCTURE
ROUND OUTCOME
LEVERAGE SITUATION
CONTEXTUAL CONTRIBUTION SCORE
84
HIGH IMPACT
Strong decision quality detected
P1 ENGAGEMENT16/20
P2 INFORMATION21/25
P3 MAP CONTROL16/20
P4 UTILITY16/20
P5 TRADE STRUCTURE13/15
DECISION QUALITY ×0.6554.2
OUTCOME ×0.2525.0
LEVERAGE×1.08
CCS SCORE84.9
▸ COACHING INSIGHT
Strong decision quality across all primitives. Information state and utility both backed by confirmed intel — this is what clean support play looks like.

CONTEXTUAL CONTRIBUTION SCORE

Decision Intelligence Tree — What drives the CCS

Why aim is excluded from CCS

Aim is a mechanical execution skill, not a decision. CCS measures decision quality — a player can have perfect aim and make terrible decisions, or shaky aim and make excellent ones. Including aim would reintroduce the outcome-bias CCS is designed to eliminate.

OUTPUT METRIC
CCS SCORE
Contextual Contribution Score · 0–100 · Outcome-independent
▸ DECISION QUALITY MODEL (DQM) — SYNTHESIS LAYER
DECISION QUALITY
65%
Was the decision correct given the context?
ENGAGEMENT OUTCOME
25%
Did it work? (weighted low intentionally)
LEVERAGE MULTIPLIER
+12%
Match point / eco / mid-round context
P1
ENGAGEMENT STATE
Physical advantage
Players alive (numeric advantage)
Weapon economy (rifle vs pistol)
Health & armour state
Positional advantage (angle, cover)
Distance to engagement
Aim / mechanical skill → excluded: mechanical, not decisional
P2
INFORMATION STATE
Knowledge asymmetry
Sound cue awareness
Vision / line-of-sight at decision
Prior-round pattern recognition
Flash/utility intel received
Opponent position certainty
Reaction time → excluded: mechanical execution
P3
MAP CONTROL STATE
Territorial context
Chokepoint ownership (mid, ramp)
Site control percentage
Rotation pressure on opponents
Bomb plant position implications
Time pressure (clock state)
P4
UTILITY STATE
Resource usage
Grenades available vs used
Smokes placed correctly
Flash assists generated
Molotov / incendiary timing
Utility conservation decisions
Grenade accuracy / spray → excluded: mechanical execution
P5
TRADE STRUCTURE
Round economy
Kill traded or not
Trade timing (immediate vs delayed)
Economic value of trade (AWP vs rifle)
Round consequence of trade outcome
Sacrifice play intentionality
PLAYER: BOKKAN31
MAP: MIRAGE
FACEIT: LVL 8
MATCH: 2025-12-21
R141
R278
R355
R471
R538
R682
R747
R888
R952
R1044
ROUND4
ROLE
SUPPORT
SCORE
1 — 2 (T)
ECONOMY
HALF-BUY
SITE TARGET
B SITE
LEVERAGE
ECO ROUND
ROUND
WON
Five Primitive Evaluation
CCS COMPUTATION LAYER
P1 · ENGAGEMENT STATE
Engagement State
3v4 deficit, MP9 vs rifles. Correctly avoided direct contact, forced crossfire at van. Decision matches economic context.
0Score20
14/20
P2 · INFORMATION STATE
Information State
Sound cue missed — CT footsteps audible 4.2s before push. No call made to team. Information advantage squandered.
0Score25
11/25
P3 · MAP CONTROL STATE
Map Control State
Short claimed early, held B apartments effectively. Rotation timing to site was 2.1s delayed vs optimal.
0Score20
15/20
P4 · UTILITY STATE
Utility State
Critical failure: smoke thrown 0.8s early — CT escaped through smoke window. Flash generated 1 assist but timed incorrectly for entry.
0Score20
6/20
P5 · TRADE STRUCTURE
Trade Structure
Clean trade: entry fragger killed at 0:42, traded within 1.8s. Maintained numeric parity. Correct economic sacrifice decision.
0Score15
12/15
Round Event Log
DECISION TRACE
1:55
Round start. T economy: $1,400. Player purchases MP9 + smoke + flash. UTIL
1:42
B apartments — CT footsteps audible from b-short. No call to teammates. INFO ⚠️ missed
1:31
Smoke thrown at van — 0.8s early. CT rotates through smoke window uncontested. UTIL critical error
1:18
Flash over apartments: 1 CT blinded for 2.3s. Entry fragger advances safely. UTIL ENG
1:02
Entry fragger eliminated at short. Player immediately traded — kill at 1:00. TRADE clean ✓
0:44
2v3 situation. Player holds B-site van correctly given weapon disadvantage. ENG correct
0:21
Teammates complete B execute. Bomb planted. Player rotates to site to assist. MAP
0:08
Round won. CT defuse attempt denied. Numeric advantage held from trade structure. TRADE
CONTEXTUAL CONTRIBUTION SCORE
71
SOLID
Good decisions. One critical P2/P4 failure.
DECISION QUALITY ×0.65
43.6
OUTCOME ×0.25
+18.8
ECO LEVERAGE ×1.08
+8.6

CCS ROUND 4 71 / 100
▸ COACHX AI COACHING INSIGHT
Your utility timing is the single biggest lever on your CCS in support role.
The smoke thrown at 1:31 arrived 0.8 seconds before the CT cleared the window — a timing error that handed map control back to the opponent at no cost. Had the smoke landed on time, the CT rotation would have been blocked and your team enters a 5v4 rather than 5v5.
▸ TRAINING TARGET Practice the B-site van smoke from T spawn on Mirage until the timing is automatic. 10 minutes per session for one week. Target: zero early-smoke errors in the next 5 support rounds.
▸ PATTERN DETECTED Across 10 rounds analysed, you missed 7 of 9 audible sound cues before engaging. This is your highest-leverage improvement opportunity — information costs nothing and is already there.
Session Patterns
10 ROUNDS
Avg CCS (all rounds) 59.6
Avg CCS (rounds won) 79.8
Avg CCS (rounds lost) 44.2
P4 Utility score avg 7.1 / 20
P2 Info score avg 9.4 / 25
P5 Trade score avg 11.8 / 15
High-CCS rounds (70+) 3 / 10
Sound cues acted on 2 / 9 (22%)
COACHX BETA · CCS scores derived from CS2 demo event logs · P2 Information State partially human-labelled · Outcome-independent evaluation — decisions scored independently of round result